Soldier Unit
Click on each soldier to see skill details

Sword Man
A unit type with balanced attributes, effective against spearmen in battle. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, prioritizes spearmen within a certain range.

Shield Guard
A unit with extremely high survivability, but very slow movement speed, vulnerable to magic. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, searches for the closest target.

Spearman
A unit with high attack power but low health, effective against cavalry but vulnerable to sword man. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, prioritizes cavalry within a certain range.

Cavalry
The fastest-moving unit type, effective against archers but vulnerable to spearmen. Targeting logic: At the start, searches for the nearest target in its row. If no target is found in the same row, it selects the furthest target in another row. During melee combat, prioritizes archers within a certain range.

Archer
A unit with long attack range, but unable to counterattack when engaged in melee combat, effective against pegasus knights. Targeting logic: At the start and during melee combat, searches for the nearest target.

Pegasus Knight
Skyborne Pegasus Knights, effective against mages and priests but vulnerable to archers. Targeting logic: At the start, searches for the nearest magic/priest unit in its row. If no target is found, it searches for magic/priest in the rear rows. During melee combat, prioritizes magic/priest within a certain range.

Magic Apprentice
Mages have very low health and defense but are effective against shield, while being vulnerable to pegasus knights. Targeting logic: At the start, searches for the nearest target. During melee combat, prioritizes shield within a certain range.

Novice Priest
Priests possess powerful healing abilities that can change the course of battle but are vulnerable to pegasus knights. Targeting logic: Prioritizes healing the shield unit in front of them. If no shield unit is present, heals the frontmost ally. Subsequent healing prioritizes the most injured ally.
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