Shield Guard

A unit with extremely high survivability, but very slow movement speed, vulnerable to magic. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, searches for the closest target.

Block

Active skill

Every time you are hit by an enemy's physical attack, there is a 20% chance to reduce the damage taken by your squad from this attack by 40%, and this effect can trigger once every 5 seconds.
Passive skill
Shield guard take 5% less damage from archers.
Advancement 1
Elite Shield Guard
Elite Unit

When engaged by melee enemies, it forces them to attack itself, but has very slow movement speed. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, searches for the closest target.

HP
924 (+46.2)
P.ATK
27.5 (+1.375)
P.DEF
47.025 (+2.351)
M.ATK
11 (+0.55)
M.DEF
15.246 (+0.762)
Accuracy
80
Evasion
20
Crit Chance
10
Tenacity
100
Crit Multiplier
50
Attack Speed
100
Movement Speed
4
Attack Range
1
Block
Block
Active skill
Every time you are hit by an enemy's physical attack, there is a 50% chance to reduce the damage taken by your squad from this attack by 40%, and this effect can trigger once every 5 seconds.
Hold Ground
Hold Ground
Passive skill
When engaging with the target, every 5 seconds, increase your squad's physical defense by 10%, stacking up to 50%. This effect resets when switching targets.
Heavy Shield Guard
Advanced Unit

A unit with excellent physical defense that forces melee enemies to attack it, but has very slow movement speed. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, searches for the closest target.

HP
1,108.8 (+55.44)
P.ATK
33 (+1.65)
P.DEF
75.24 (+3.762)
M.ATK
13.2 (+0.66)
M.DEF
18.295 (+0.915)
Accuracy
80
Evasion
20
Crit Chance
10
Tenacity
100
Crit Multiplier
50
Attack Speed
100
Movement Speed
4
Attack Range
1
Focused Defense
Focused Defense
Active skill
Every 8 seconds during battle, reduce all physical damage taken by your squad by 30% for 5 seconds.
Unyielding Will
Unyielding Will
Passive skill
When your squad takes a fatal attack, they will not die but will immediately recover 20% of their maximum health and increase physical defense by 20% for 10 seconds. This can only trigger once per battle.
Advancement 2
Hill Guardian
Elite Unit

When engaged by melee enemies, it forces them to attack itself, but has slightly slow movement speed. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, searches for the closest target.

HP
960 (+48)
P.ATK
27.5 (+1.375)
P.DEF
37.62 (+1.881)
M.ATK
11 (+0.55)
M.DEF
15.246 (+0.762)
Accuracy
80
Evasion
20
Crit Chance
10
Tenacity
100
Crit Multiplier
50
Attack Speed
100
Movement Speed
3
Attack Range
1
Iron Wall
Iron Wall
Active skill
Every 10 seconds during battle, swing your shield to attack the current target, dealing damage equal to 120% of your physical attack. If the target is a shield unit, reduce the target's physical defense by 20%.
Unrestrained
Unrestrained
Passive skill
While your squad is affected by control effects such as fear, stun, or freeze, all damage taken is reduced by 25%.
Sanctuary Shield Guard
Advanced Unit

A unit with excellent magical defense that forces melee enemies to attack it, but has slightly slow movement speed. Targeting logic: At the start, searches for the nearest target in its row. During melee combat, searches for the closest target.

HP
1,108.8 (+55.44)
P.ATK
33 (+1.65)
P.DEF
56.43 (+2.822)
M.ATK
13.2 (+0.66)
M.DEF
58.806 (+2.94)
Accuracy
80
Evasion
20
Crit Chance
10
Tenacity
100
Crit Multiplier
50
Attack Speed
100
Movement Speed
3
Attack Range
1
Strong Shield Charge
Strong Shield Charge
Active skill
Every 8 seconds during battle, reduce all magical damage taken by your squad by 30% for 5 seconds.
Spell Resistance
Spell Resistance
Passive skill
All negative effects caused by magic on your squad are reduced by 30%.
Skins
Only available for limited heroes
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