Novice Priest

Priests possess powerful healing abilities that can change the course of battle but are vulnerable to pegasus knights. Targeting logic: Prioritizes healing the shield unit in front of them. If no shield unit is present, heals the frontmost ally. Subsequent healing prioritizes the most injured ally.

Heal

Active skill

When performing a basic healing, there is a 10% chance to trigger, healing the most injured friendly unit within range, restoring health equal to 100% of your squad's magic attack.
Passive skill
Priest healing of shield guard is increased by 5%.
Advancement 1
Cleric
Elite Unit

Priests possess powerful healing abilities that can change the course of battle but are vulnerable to pegasus knights. Targeting logic: Prioritizes healing the shield unit in front of them. If no shield unit is present, heals the frontmost ally. Subsequent healing prioritizes the most injured ally.

HP
418 (+20.9)
P.ATK
7.7 (+0.385)
P.DEF
8.8 (+0.44)
M.ATK
45.045 (+2.252)
M.DEF
28.875 (+1.444)
Accuracy
80
Evasion
15
Crit Chance
10
Tenacity
75
Crit Multiplier
50
Attack Speed
75
Movement Speed
5
Attack Range
20
Heal
Heal
Active skill
When performing basic healing, there is a 30% chance to trigger, healing the most injured friendly unit within range, restoring health equal to 100% of your squad's magic attack.
Gospel
Gospel
Passive skill
Every time you successfully heal during a normal healing, immediately perform an additional basic healing on the same target. This effect can trigger once every 3 seconds.
Light Grand Priest
Advanced Unit

Priests possess powerful healing abilities that can change the course of battle but are vulnerable to pegasus knights. Targeting logic: Prioritizes healing the shield unit in front of them. If no shield unit is present, heals the frontmost ally. Subsequent healing prioritizes the most injured ally.

HP
501.6 (+25.08)
P.ATK
9.24 (+0.462)
P.DEF
5.5 (+0.275)
M.ATK
64.35 (+3.218)
M.DEF
34.65 (+1.733)
Accuracy
80
Evasion
15
Crit Chance
10
Tenacity
75
Crit Multiplier
50
Attack Speed
75
Movement Speed
5
Attack Range
20
Advanced Recovery
Advanced Recovery
Active skill
When performing basic healing, there is a 30% chance to trigger, healing the most injured friendly unit within range, restoring health equal to 200% of your squad's magic attack, and increasing the target's physical defense by 20% for 5 seconds.
Divine Grace
Divine Grace
Passive skill
Every time you lose 5% of your health, your base and skill healing effects increase by 5%, up to 50%.
Advancement 2
Shaman
Elite Unit

Priests possess powerful healing abilities that can change the course of battle but are vulnerable to pegasus knights. Targeting logic: At the start, heals the furthest Sword Man, cavalry, or spearmen in its row. Subsequent healing prioritizes Sword Man, cavalry, or spearmen within a certain range.

HP
438 (+21.9)
P.ATK
7.7 (+0.385)
P.DEF
8.8 (+0.44)
M.ATK
36.563 (+1.828)
M.DEF
28.875 (+1.444)
Accuracy
80
Evasion
15
Crit Chance
10
Tenacity
75
Crit Multiplier
50
Attack Speed
75
Movement Speed
5
Attack Range
20
Advanced Healing
Advanced Healing
Active skill
When performing basic healing, there is a 10% chance to trigger, healing the most injured friendly unit within range, restoring health equal to 40% of your squad's magic attack per second, lasting for 5 seconds.
Asceticism
Asceticism
Passive skill
All control effects like stun, fear, and freeze have their durations reduced by 30%.
Dark Grand Priest
Advanced Unit

Priests possess powerful healing abilities that can change the course of battle but are vulnerable to pegasus knights. Targeting logic: At the start, heals the furthest Sword Man, cavalry, or spearmen in its row. Subsequent healing prioritizes Sword Man, cavalry, or spearmen within a certain range.

HP
501.6 (+25.08)
P.ATK
9.24 (+0.462)
P.DEF
10.56 (+0.528)
M.ATK
45.045 (+2.252)
M.DEF
38.5 (+1.925)
Accuracy
80
Evasion
15
Crit Chance
10
Tenacity
75
Crit Multiplier
50
Attack Speed
75
Movement Speed
5
Attack Range
25
Advanced Healing
Advanced Healing
Active skill
When performing basic healing, there is a 30% chance to trigger, healing the most injured friendly unit within range, restoring health equal to 150% of your squad's magic attack, and increasing the target's magic defense by 20% for 5 seconds.
Rebirth of Darkness
Rebirth of Darkness
Passive skill
When taking fatal damage, you will not die but will immediately recover 100% of your health.
Skins
Only available for limited heroes
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