Cavalry

The fastest-moving unit type, effective against archers but vulnerable to spearmen. Targeting logic: At the start, searches for the nearest target in its row. If no target is found in the same row, it selects the furthest target in another row. During melee combat, prioritizes archers within a certain range.

Charge

Active skill

When the distance to the target is 15 meters, quickly charge toward the target and attack, dealing damage equal to 150% of your squad's physical attack.
Passive skill
Cavalry's effectiveness against archers is increased by 5%.
Advancement 1
Elite Cavalry
Elite Unit

The fastest-moving unit type, effective against archers but vulnerable to spearmen. Targeting logic: At the start, searches for the nearest target in its row. If no target is found in the same row, it selects the furthest target in another row. During melee combat, prioritizes magic or archer within a certain range.

HP
726 (+36.3)
P.ATK
86.625 (+4.331)
P.DEF
22.572 (+1.129)
M.ATK
13.2 (+0.66)
M.DEF
19.602 (+0.98)
Accuracy
80
Evasion
10
Crit Chance
10
Tenacity
90
Crit Multiplier
50
Attack Speed
90
Movement Speed
8
Attack Range
1
Charge
Charge
Active skill
When the distance to the target is 15 meters, quickly charge toward the target and attack, dealing damage equal to 150% of your squad's physical attack.
Renown
Renown
Passive skill
After a charge attack, your squad's physical attack increases by 20% for 5 seconds.
Templar Knight
Advanced Unit

The fastest-moving unit type, effective against archers but vulnerable to spearmen. Targeting logic: At the start, searches for the nearest target in its row. If no target is found in the same row, it selects the furthest target in another row. During melee combat, prioritizes magic or archer within a certain range.

HP
871.2 (+43.56)
P.ATK
103.95 (+5.198)
P.DEF
27.086 (+1.354)
M.ATK
15.84 (+0.792)
M.DEF
43.124 (+2.156)
Accuracy
80
Evasion
10
Crit Chance
10
Tenacity
90
Crit Multiplier
50
Attack Speed
90
Movement Speed
8
Attack Range
1
Faith Charge
Faith Charge
Active skill
When the distance to the target is 15 meters, quickly charge toward the target and attack, dealing damage equal to 150% of your squad's physical attack and additional damage equal to 100% of your magic attack.
Physical Barrier
Physical Barrier
Passive skill
When receiving healing effects from friendly units, your squad's physical defense increases by 10% for 10 seconds, stacking up to 30%.
Advancement 2
Wolf Cavalry
Elite Unit

The fastest-moving unit type, effective against archers but vulnerable to spearmen. Targeting logic: At the start, searches for the nearest target in its row. If no target is found in the same row, it selects the furthest target in another row. During melee combat, prioritizes priest within a certain range.

HP
682 (+34.1)
P.ATK
95.4 (+4.77)
P.DEF
17.1 (+0.855)
M.ATK
13.2 (+0.66)
M.DEF
19.602 (+0.98)
Accuracy
80
Evasion
10
Crit Chance
15
Tenacity
90
Crit Multiplier
50
Attack Speed
90
Movement Speed
8
Attack Range
1
Wolf Charge
Wolf Charge
Active skill
When the distance to the target is 15 meters, quickly charge toward the target and attack, dealing damage equal to 150% of your squad's physical attack, and cause the target to take damage equal to 12% of your squad's physical attack every second for 10 seconds.
Tear Apart
Tear Apart
Passive skill
When performing a normal attack, there is a 25% chance to cause a tearing effect, making the target take damage equal to 8% of your physical attack every second for 10 seconds.
Dark Knight
Advanced Unit

The fastest-moving unit type, effective against archers but vulnerable to spearmen. Targeting logic: At the start, searches for the nearest target in its row. If no target is found in the same row, it selects the furthest target in another row. During melee combat, prioritizes priest within a certain range.

HP
871.2 (+43.56)
P.ATK
103.95 (+5.198)
P.DEF
37.118 (+1.856)
M.ATK
15.84 (+0.792)
M.DEF
23.522 (+1.176)
Accuracy
80
Evasion
10
Crit Chance
10
Tenacity
90
Crit Multiplier
50
Attack Speed
90
Movement Speed
8
Attack Range
1
Punishing Charge
Punishing Charge
Active skill
When the distance to the target is 15 meters, quickly charge toward the target and attack, dealing damage equal to 150% of your squad's physical attack and additional damage equal to 100% of your magic attack.
Magic Barrier
Magic Barrier
Passive skill
During battle, your squad's damage to archers and their soldier units is increased by 25%.
Skins
Only available for limited heroes
MWReborn Wiki is not affiliated with or endorsed by Moment Interactive Limited. MWReborn Wiki is a database for Mini Warriors Reborn.
All game assets, images, and intellectual property featured in this wiki are owned by Moment Interactive Limited.