Magic Apprentice

Mages have very low health and defense but are effective against shield, while being vulnerable to pegasus knights. Targeting logic: At the start, searches for the nearest target. During melee combat, prioritizes shield within a certain range.

Arc Light Finger

Active skill

When performing a normal attack, there is a 30% chance to trigger, launching <1> water cannon at the current target, dealing damage equal to 100% of your squad's magic attack. This can trigger once every 5 seconds.
Passive skill
Mage's effectiveness against shield guard is increased by 5%.
Advancement 1
High Mage
Elite Unit

Mages have very low health and defense but are effective against shield, while being vulnerable to pegasus knights. Targeting logic: At the start, searches for the nearest target. During melee combat, prioritizes shield within a certain range.

HP
440 (+22)
P.ATK
7.7 (+0.385)
P.DEF
9.9 (+0.495)
M.ATK
90.09 (+4.505)
M.DEF
27.5 (+1.375)
Accuracy
90
Evasion
15
Crit Chance
20
Tenacity
75
Crit Multiplier
75
Attack Speed
90
Movement Speed
5
Attack Range
20
Arc Light Finger
Arc Light Finger
Active skill
When performing a normal attack, there is a 30% chance to trigger, launching <1> missile at the current target, dealing damage equal to 150% of your squad's magic attack, and can trigger once every 5 seconds.
Mana Burn
Mana Burn
Passive skill
When performing a normal attack, there is a 20% chance to trigger, dealing additional damage equal to 15% of your magic attack for each buff or debuff on the target.
Fire Mage
Advanced Unit

Mages have very low health and defense but are effective against shield, while being vulnerable to pegasus knights. Targeting logic: At the start, searches for the nearest target. During melee combat, prioritizes shield within a certain range.

HP
528 (+26.4)
P.ATK
9.24 (+0.462)
P.DEF
11.88 (+0.594)
M.ATK
108.108 (+5.405)
M.DEF
33 (+1.65)
Accuracy
90
Evasion
15
Crit Chance
30
Tenacity
75
Crit Multiplier
75
Attack Speed
90
Movement Speed
5
Attack Range
20
Fireball
Fireball
Active skill
When performing a normal attack, there is a 25% chance to trigger, launching a fireball at the target, dealing damage equal to 150% of your squad's magic attack and inflicting burning, causing damage equal to 30% of your magic attack every second for 5 seconds.
Mana Burn
Mana Burn
Passive skill
During battle, your squad's damage to shield guards and their soldier units is increased by 25%.
Advancement 2
Arcane Mage
Elite Unit

Mages have very low health and defense but are effective against shield, while being vulnerable to pegasus knights. Targeting logic: At the start, searches for the nearest target. During melee combat, prioritizes sword man, cavalry, or spearmen within a certain range.

HP
400 (+20)
P.ATK
7.7 (+0.385)
P.DEF
9.9 (+0.495)
M.ATK
99 (+4.95)
M.DEF
27.5 (+1.375)
Accuracy
90
Evasion
15
Crit Chance
20
Tenacity
75
Crit Multiplier
75
Attack Speed
90
Movement Speed
5
Attack Range
20
Magic Shot
Magic Shot
Active skill
When performing a normal attack, there is a 10% chance to trigger, launching 3 arcane missiles, attacking the current target and up to 2 nearby enemy units, with each missile dealing damage equal to 100% of your squad's magic attack.
Spell Combo
Spell Combo
Passive skill
Every time you perform a normal attack, there is a 20% chance to immediately perform an additional normal attack on the same target (not counting normal attack cooldown, independently determining hit and critical). This combo effect can trigger once every 3 seconds.
Frost Mage
Advanced Unit

Mages have very low health and defense but are effective against shield, while being vulnerable to pegasus knights. Targeting logic: At the start, searches for the nearest target. During melee combat, prioritizes Sword Man, cavalry, or spearmen within a certain range.

HP
528 (+26.4)
P.ATK
9.24 (+0.462)
P.DEF
11.88 (+0.594)
M.ATK
108.108 (+5.405)
M.DEF
33 (+1.65)
Accuracy
90
Evasion
15
Crit Chance
20
Tenacity
75
Crit Multiplier
75
Attack Speed
100
Movement Speed
5
Attack Range
20
Ice Arrow
Ice Arrow
Active skill
When performing a normal attack, there is a 10% chance to trigger, launching an ice arrow at the target, dealing damage equal to 120% of your squad's magic attack and reducing their movement speed by 30% for 5 seconds.
Magic Suppression
Magic Suppression
Passive skill
Every time you perform a continuous normal attack on the same target, each damage dealt increases the next damage to that target by 2%, stacking up to 30%. This effect will be cleared when switching targets.
Skins
Only available for limited heroes
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