
Priest
Class Tree

Redeemer Priest
Tier 1
Every 10 seconds, heal the 2 most wounded friendly allies being healed in the healing unit, restoring 100% of the attacker's magic attack as health.

Advanced Redeemer Priest
Tier 2
Every 9 seconds, healing the 2 most wounded friendly allies being healed in the healing unit, restoring 150% of the attacker's magic attack as health.

Saint
Tier 3
Every 8 seconds, healing the 2 most wounded friendly allies being healed in the healing unit, restoring 200% of the attacker's magic attack as health.

Mercy Priest
Tier 1
Every 10 seconds, there is a 30% chance to trigger, purifying 1 negative effect randomly on the 2 friendly units being healed (preferably heroes), and ensuring no new negative effects will be applied to them for the next 8 seconds, dispellable.

Advanced Mercy Priest
Tier 2
Every 10 seconds, there is a 35% chance to trigger, purifying 2 negative effects randomly on the 2 friendly units being healed (preferably heroes), and ensuring no new negative effects will be applied to them for the next 8 seconds, dispellable.

Bishop
Tier 3
Every 10 seconds, there is a 40% chance to trigger, purifying 3 negative effects randomly on the 2 friendly units being healed (preferably heroes), and ensuring no new negative effects will be applied to them for the next 8 seconds, dispellable.

Shadow Priest
Tier 1
Every 10 seconds, there is a 30% chance to trigger, casting Word of Power on up to 2 enemy units in the engaged enemy force of the friendly healing unit, reducing their hit by 10 and attack speed by 10%, lasting 8 seconds, dispellable.

Advanced Shadow Priest
Tier 2
Every 10 seconds, there is a 40% chance to trigger, casting Word of Power on up to 2 enemy units in the engaged enemy force of the friendly healing unit, reducing their hit by 20 and attack speed by 20%, lasting 8 seconds, dispellable.

High Priest
Tier 3
Every 10 seconds, there is a 50% chance to trigger, casting Word of Power on up to 2 enemy units in the engaged enemy force of the friendly healing unit, reducing their hit by 30 and attack speed by 30%, lasting 8 seconds, dispellable.