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Sword ManShield GuardSpearmanCavalryArcherPegasusMagePriest

Spearman

Class Tree

War Spearman

War Spearman

Tier 1

Every 10 seconds, there is a 30% chance to trigger, dealing 100% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 30%, and the unit is immune to all charge-type skill damage and effects.

Accuracy
+3
Attack Speed
+3
P.ATK
+5%
Advanced War Spearman

Advanced War Spearman

Tier 2

Every 10 seconds, there is a 40% chance to trigger, dealing 150% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 40%, and the unit is immune to all charge-type skill damage and effects.

Accuracy
+7
Attack Speed
+7
P.ATK
+10%
Slaughterer

Slaughterer

Tier 3

Every 10 seconds, there is a 50% chance to trigger, dealing 200% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 50%, and the unit is immune to all charge-type skill damage and effects.

Accuracy
+15
Attack Speed
+15
P.ATK
+20%
Phalanx Spearman

Phalanx Spearman

Tier 1

Every 10 seconds, randomly remove 1 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

Evasion
+5
HP
+5%
Advanced Phalanx Spearman

Advanced Phalanx Spearman

Tier 2

Every 10 seconds, randomly remove 2 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

Evasion
+15
HP
+14%
Warchief

Warchief

Tier 3

Every 10 seconds, randomly remove 3 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

Evasion
+30
HP
+25%
Destruction Spearman

Destruction Spearman

Tier 1

Every 10 seconds, there is a 30% chance to trigger, dealing 150% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

Crit Chance
+5
P.ATK
+5%
Advanced Destruction Spearman

Advanced Destruction Spearman

Tier 2

Every 15 seconds, there is a 30% chance to trigger, dealing 200% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

Crit Chance
+15
P.ATK
+10%
Hunter

Hunter

Tier 3

Every 15 seconds, there is a 30% chance to trigger, dealing 250% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

Crit Chance
+30
P.ATK
+20%
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