
Spearman
Class Tree

War Spearman
Tier 1
Every 10 seconds, there is a 30% chance to trigger, dealing 100% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 30%, and the unit is immune to all charge-type skill damage and effects.

Advanced War Spearman
Tier 2
Every 10 seconds, there is a 40% chance to trigger, dealing 150% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 40%, and the unit is immune to all charge-type skill damage and effects.

Slaughterer
Tier 3
Every 10 seconds, there is a 50% chance to trigger, dealing 200% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 50%, and the unit is immune to all charge-type skill damage and effects.

Phalanx Spearman
Tier 1
Every 10 seconds, randomly remove 1 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

Advanced Phalanx Spearman
Tier 2
Every 10 seconds, randomly remove 2 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

Warchief
Tier 3
Every 10 seconds, randomly remove 3 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

Destruction Spearman
Tier 1
Every 10 seconds, there is a 30% chance to trigger, dealing 150% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

Advanced Destruction Spearman
Tier 2
Every 15 seconds, there is a 30% chance to trigger, dealing 200% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

Hunter
Tier 3
Every 15 seconds, there is a 30% chance to trigger, dealing 250% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.