Sword ManShield GuardSpearmanCavalryArcherPegasusMagePriest

Spearman

Class Tree

War Spearman

War Spearman

Tier 1

Every 10 seconds, there is a 30% chance to trigger, dealing 100% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 30%, and the unit is immune to all charge-type skill damage and effects.

Attack Speed
+5
Advanced War Spearman

Advanced War Spearman

Tier 2

Every 10 seconds, there is a 40% chance to trigger, dealing 150% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 40%, and the unit is immune to all charge-type skill damage and effects.

Attack Speed
+10
Accuracy
+60
Slaughterer

Slaughterer

Tier 3

Every 10 seconds, there is a 50% chance to trigger, dealing 200% of the attacker's physical attack damage to the target. If the target is cavalry, the damage dealt is increased by 50%, and the unit is immune to all charge-type skill damage and effects.

Attack Speed
+20
Accuracy
+120
Phalanx Spearman

Phalanx Spearman

Tier 1

Every 10 seconds, randomly remove 1 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

HP
+5%
Advanced Phalanx Spearman

Advanced Phalanx Spearman

Tier 2

Every 10 seconds, randomly remove 2 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

HP
+10%
Evasion
+15
Warchief

Warchief

Tier 3

Every 10 seconds, randomly remove 3 negative effect from the unit, and the unit is immune to all charge-type skill damage and effects.

HP
+20%
Evasion
+30
Destruction Spearman

Destruction Spearman

Tier 1

Every 10 seconds, there is a 30% chance to trigger, dealing 150% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

P.ATK
+5%
Advanced Destruction Spearman

Advanced Destruction Spearman

Tier 2

Every 15 seconds, there is a 30% chance to trigger, dealing 200% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

P.ATK
+10%
Crit Chance
+25
Hunter

Hunter

Tier 3

Every 15 seconds, there is a 30% chance to trigger, dealing 250% of the attacker's physical attack damage to the current engaged target. If the target has a damage-absorbing shield, the damage from this skill will be doubled, and the unit is immune to all charge-type skill damage and effects.

P.ATK
+20%
Crit Chance
+50
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