Sky Knight
Class Tree
Storm Knight
Tier 1
Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to have a 30% chance to immediately perform another normal attack on the same target (not counting normal attack cooldown, independent hit and crit determination), lasting 8 seconds.
Advanced Storm Knight
Tier 2
Every 10 seconds, there is a 35% chance to trigger, causing each normal attack to have a 45% chance to immediately perform another normal attack on the same target (not counting normal attack cooldown, independent hit and crit determination), lasting 8 seconds.
Grand Storm Knight
Tier 3
Every 10 seconds, there is a 40% chance to trigger, causing each normal attack to have a 60% chance to immediately perform another normal attack on the same target (not counting normal attack cooldown, independent hit and crit determination), lasting 8 seconds.
Lightning Knight
Tier 1
Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to summon a lightning bolt that deals magical damage 30% of the attacker's physical attack damage to the engaged target, lasting 8 seconds.
Advanced Lightning Knight
Tier 2
Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to summon a lightning bolt that deals magical damage 40% of the attacker's physical attack damage to the engaged target, lasting 8 seconds.
Grand Thunder Knight
Tier 3
Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to summon a lightning bolt that deals 50% of the attacker's magic attack damage to the engaged target, lasting 8 seconds.
Dawn Knight
Tier 1
Every 10 seconds, decrease the hit and evasion of up to 2 enemy soldier squads or heroes within range by 15 points, lasting 5 seconds, dispellable.
Advanced Dawn Knight
Tier 2
Every 10 seconds, decrease the hit and evasion of up to 2 enemy soldier squads or heroes within range by 25 points, lasting 5 seconds, dispellable.
Grand Solar Knight
Tier 3
Every 10 seconds, decrease the hit and evasion of up to 2 enemy soldier squads or heroes within range by 40 points, lasting 5 seconds, dispellable.
