Sword ManShield GuardSpearmanCavalryArcherPegasusMagePriest

Sky Knight

Class Tree

Storm Knight

Storm Knight

Tier 1

Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to have a 30% chance to immediately perform another normal attack on the same target (not counting normal attack cooldown, independent hit and crit determination), lasting 8 seconds.

P.ATK
+5%
Advanced Storm Knight

Advanced Storm Knight

Tier 2

Every 10 seconds, there is a 35% chance to trigger, causing each normal attack to have a 45% chance to immediately perform another normal attack on the same target (not counting normal attack cooldown, independent hit and crit determination), lasting 8 seconds.

P.ATK
+10%
Accuracy
+60
Grand Storm Knight

Grand Storm Knight

Tier 3

Every 10 seconds, there is a 40% chance to trigger, causing each normal attack to have a 60% chance to immediately perform another normal attack on the same target (not counting normal attack cooldown, independent hit and crit determination), lasting 8 seconds.

P.ATK
+20%
Accuracy
+120
Lightning Knight

Lightning Knight

Tier 1

Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to summon a lightning bolt that deals magical damage 30% of the attacker's physical attack damage to the engaged target, lasting 8 seconds.

M.ATK
+5%
Advanced Lightning Knight

Advanced Lightning Knight

Tier 2

Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to summon a lightning bolt that deals magical damage 40% of the attacker's physical attack damage to the engaged target, lasting 8 seconds.

M.ATK
+10%
Attack Speed
+5
Grand Thunder Knight

Grand Thunder Knight

Tier 3

Every 10 seconds, there is a 30% chance to trigger, causing each normal attack to summon a lightning bolt that deals 50% of the attacker's magic attack damage to the engaged target, lasting 8 seconds.

M.ATK
+20%
Attack Speed
+10
Dawn Knight

Dawn Knight

Tier 1

Every 10 seconds, decrease the hit and evasion of up to 2 enemy soldier squads or heroes within range by 15 points, lasting 5 seconds, dispellable.

HP
+5%
Advanced Dawn Knight

Advanced Dawn Knight

Tier 2

Every 10 seconds, decrease the hit and evasion of up to 2 enemy soldier squads or heroes within range by 25 points, lasting 5 seconds, dispellable.

HP
+10%
M.DEF
+15%
Grand Solar Knight

Grand Solar Knight

Tier 3

Every 10 seconds, decrease the hit and evasion of up to 2 enemy soldier squads or heroes within range by 40 points, lasting 5 seconds, dispellable.

HP
+20%
M.DEF
+30%
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