
Mage
Class Tree

Fire Mage
Tier 1
Every 10 seconds, fire a large fireball at the target, dealing 100% of the attacker's magic attack damage and causing the target to be burned, taking 20% of the attacker's magic attack damage per second, lasting 5 seconds.

Grand Fire Mage
Tier 2
Every 10 seconds, fire a large fireball at the target, dealing 120% of the attacker's magic attack damage and causing the target to be burned, taking 24% of the attacker's magic attack damage per second, lasting 5 seconds.

Fire Master
Tier 3
Every 10 seconds, fire a large fireball at the target, dealing 150% of the attacker's magic attack damage and causing the target to be burned, taking 30% of the attacker's magic attack damage per second, lasting 5 seconds.

Arcane Mage
Tier 1
There is a 15% chance to trigger on normal attacks, firing 2 arcane missiles, hitting the engaged target and a random 1 enemy hero in the surrounding area, each missile dealing 100% of the attacker's magic attack damage.

Grand Arcane Mage
Tier 2
There is a 15% chance to trigger on normal attacks, firing 2 arcane missiles, hitting the engaged target and a random 1 enemy hero in the surrounding area, each missile dealing 120% of the attacker's magic attack damage.

Arcane Master
Tier 3
There is a 15% chance to trigger on normal attacks, firing 2 arcane missiles, hitting the engaged target and a random 1 enemy hero in the surrounding area, each missile dealing 150% of the attacker's magic attack damage.

Warlock
Tier 1
Every 10 seconds, there is a 30% chance to trigger, summoning 1 undead mage squad near the engaged target.

Advanced Warlock
Tier 2
Every 10 seconds, there is a 30% chance to trigger, summoning 2 undead mage squads near the engaged target.

Lich
Tier 3
Every 10 seconds, there is a 30% chance to trigger, summoning 3 undead mage squads near the engaged target.