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Genie
Genie
MageGenie SpiritQianye

Tier Rating

Base: ??Max: ??Sacrament: ??

Description

The Genie, sealed within the magical lamp for millennia, resides in a mysterious cave, awaiting awakening by a chosen one. A poor young man, Aladdin, is tricked by the treacherous vizier Jafar into entering the cave to retrieve the lamp. By chance, Aladdin unleashes the Genie and is granted three wishes. With the Genie’s help, Aladdin transforms into a prince and wins the heart of Princess Jasmine, but Jafar’s greed for the lamp threatens everything. Jafar steals the lamp and usurps the throne, but Aladdin cleverly provokes him into wishing to become a genie himself, sealing Jafar away in turn. At last, Aladdin reclaims the lamp and uses his third wish to set the Genie free.

Hero Stats
HP
2,640 (+132)
P.ATK
18.48 (+0.924)
P.DEF
23.76 (+1.188)
M.ATK
216.216 (+10.811)
M.DEF
66 (+3.3)
Accuracy
90
Evasion
15
Crit Chance
30
Tenacity
75
Crit Multiplier
75
Attack Speed
90
Three Wishes of the Magic Lamp
Hero's skill
At the start of battle, every 8 seconds, the following effects are triggered in sequence: you and the ranged allied hero with the highest attack within range gain a designated Wish, lasting 10 seconds and cannot be dispelled. The first time you suffer lethal damage, you return to the Magic Lamp for 12 seconds (during which neither side can target lock you, and you can continue to trigger Wishes). [Wish of Ruin]: Every 2 seconds, deals 100(250)% dual attack true damage to the 2 nearest enemy heroes. [Wish of Pursuit]: Each basic attack deals an additional basic attack damage equal to 60(150)% to the nearest enemy hero, plus true damage equal to 0.8(2)% of the target’s max HP, with a 30(60)% chance to trigger it one more time. [Wish of Assistance]: When a ranged allied hero triggers their Skill, you have a 20(50)% chance to additionally trigger Wish of Ruin and Wish of Pursuit (up to 5 extra times).
Miracle Lamp
Hero's sacrament
Forged from ancient drifting sands and blue-gold ore, the lamp body is encircled by flowing rune light. Legend has it that a lamp spirit slumbers deep beneath the sea of sand; whoever obtains the lamp may be granted three wishes, but the price is irrevocable. Whenever the night wind stirs, a faint glow appears at the lamp’s mouth, as if soft whispers are probing the heart.
1
Heroes’ attack power increased by 12%.
2
For the first 60 seconds of battle, all unit members are immune to control effects and cannot be dispelled.
3
During Return to the Divine Lamp, if allied ranged units cumulatively slay 3 heroes, revive at full HP when Return ends.
4
For the first 50 seconds of battle, whenever the hero gains a Wish, they gain an additional duplicate of that Wish.
5
First contact with enemies grants yourself and the two nearest allied ranged heroes all three wishes simultaneously.
How to obtain
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