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Balrog of Moria
SpearmanFlamewhip FiendEnnor
Tier Rating
Base: B+Max: A+Sacrament:
Roles
Damage
Description
The Balrog of Moria, the last surviving Balrog from the great wars of the First Age, once slew Durin VI, king of the dwarves, leading to the abandonment of the Moria mines. The Balrog then lay dormant within the depths until the arrival of the Fellowship of the Ring awakened it, prompting a relentless pursuit of the group. In the ensuing battle with Gandalf atop the Bridge of Khazad-dûm, both fell into the abyss, with the Balrog ultimately meeting its end at Gandalf's hand.
Hero Stats
HP
4,162.4 (+208.12)
P.ATK
198 (+9.9)
P.DEF
42.134 (+2.107)
M.ATK
46.2 (+2.31)
M.DEF
41.818 (+2.091)
Accuracy
75
Evasion
15
Crit Chance
20
Tenacity
90
Crit Multiplier
50
Attack Speed
90
March into hell together
Hero's skill
At the start of battle, generates 1 "Infernal Chain" that orbits the caster and persists throughout the battle. For every 60(30) seconds survived, an additional 1 "Infernal Chain" is generated (up to a maximum of 3). When the caster takes lethal damage for the first time, all "Infernal Chains" detonate, dealing true damage to all currently suppressed units equal to Moria Balrog's 20(50)% max HP + 500(800)% physical attack.
"Infernal Chain": Automatically seeks out enemy heroes within range who are not already suppressed by a chain, dealing 300(600)% physical attack damage and suppressing them for 10 seconds. If suppression ends or the target dies during suppression, the chain returns to Moria Balrog. The basic attack damage dealt by suppressed targets is forcibly set to 60(30)% and cannot be dispelled.
Chains of Purgatory
Hero's sacrament
Forged from Corefire Bronze and Nether Iron, inscribed with infernal runes. Legend holds that the Hellfire Lord used this to bind souls in the abyss, subduing countless fiends. In battle, the chains ring of their own accord, roaring with the fury of blazing flames.
1
Hero HP +6%
2
Heroes receive 33% less skill damage.
3
When the Infernal Chains return to the Balrog of Moria, it restores HP equal to 500% of its physical attack.
4
While restrained by the Chains of Purgatory, the target cannot move, and there is a 50% chance that any buffs they receive will fail.
5
Initial chain count +1. Purgatory Chain detonation mechanism changed: Locks down the area centered on the suppressed target, preventing all enemies within range from being target locked by either side and rendering them unable to act for 8 seconds; this effect cannot be dispelled. At the end, the chains detonate, dealing 30% of the detonation damage to other enemies (only 5% damage to soldiers). Afterwards, the character revives with 50% HP.
How to obtain
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