
Van Helsing
Sword ManMaster Demon HunterGranst
Tier Rating
Base: ??Max: ??Sacrament: ??
Description
Van Helsing, M.D. from Utrecht University in the Netherlands, is a master of the occult. In addition to being a renowned vampire hunter, he is also a fearsome demon slayer whose name strikes terror into evil hearts.
Hero Stats
HP
3,751 (+187.55)
P.ATK
198 (+9.9)
P.DEF
52.668 (+2.633)
M.ATK
46.2 (+2.31)
M.DEF
45.738 (+2.287)
Accuracy
80
Evasion
20
Crit Chance
10
Tenacity
90
Crit Multiplier
50
Attack Speed
100

Demon Hunter
Hero's skill
While present on the field, allied Sword Man units are permanently granted [Church Mission]. Every 2 seconds, fires silver bullets at the 3 nearest enemy hero summons, dealing 80(200)% physical attack as skill damage (if the target is already marked, deals an additional 2(5)% of their max HP as true damage). After taking lethal damage for the first time, restores 20(50)% max HP and transforms into [Half-Werewolf] for 30 seconds (cannot be dispelled).\n[Church Mission]: Treats enemy summons as abominations; when engaging them, applies a Hunter’s Mark and increases own 12(30)% damage dealt to summons.\n[Half-Werewolf]: Increases damage reduction by 10(25)% and basic attack damage by 10(25)%. Each attack gnaws at the target, converting 1(2.5)% of their current HP into healing for self.

Silver Cross of the Crossbow
Hero's sacrament
Forged from sacred mountain mithril, the crossbow arms are etched with ancient Latin spell marks. Van Helsing once used this crossbow to hunt and destroy an ancient vampire count, earning the title "Holy Hunter" from the Church. Subtle holy light flickers in the tension of the bowstring, echoing like a prayer.
1
Heroes receive 33% less skill damage.
2
At the start of battle, if Remus Lupin is in the same legion as yourself, your damage to summons is increased by 30%, lifesteal by 25%, and upon transforming into Half-Werewolf, will advance to full Werewolf.
3
Each time you defeat a demon, restore HP equal to 200% of Physical Attack and permanently increase Max HP by 5%. Can be stacked.
4
When attacking, slashes a blade aura towards the farthest enemy within range, dealing basic attack damage to all enemies along the path. If the target is a summon, deals basic attack damage twice (hit and crit calculated separately, only deals 10% damage to soldiers). Cooldown: 3 seconds.
5
Every 10 seconds throws a holy water bomb: all dispellable buffs are removed from non-demonic units within range; all buffs are stripped from demonic units within range, who also suffer 200% physical attack damage (only deals 25% damage to soldiers) plus true damage equal to 20% of the target's max HP.
How to obtain
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