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Harry Holt
Pegasus KnightThe Chosen OneGranst
Tier Rating
Base: A-Max: S-Sacrament: A
Roles
Damage
Description
Harry Holt, the sole survivor of Voldemort's killing curse as a baby and known as "the Boy Who Lived." Orphaned and raised by his aunt, he learned of his magical heritage at age 11, then entered the magical school and was sorted into Gryffindor. He faced the Chamber’s beasts, the Triwizard Tournament, the Order’s struggles, and the quest for Horcruxes, ultimately fighting side-by-side with friends to defeat the Dark Lord.
Notes
- The highest damage ceiling hero currently - Can be very inconsistent due to limited survivability - Very strong when paired with the VIP pegasus heroes and other heroes that enable him to survive longer (Eugene, Benkei) - Best used in 2nd formation if you don't have the VIP pegasus
Hero Stats
HP
4,356 (+217.8)
P.ATK
199.584 (+9.979)
P.DEF
70.224 (+3.511)
M.ATK
36.96 (+1.848)
M.DEF
78.408 (+3.92)
Accuracy
80
Evasion
50
Crit Chance
10
Tenacity
90
Crit Multiplier
50
Attack Speed
100
Child of Salvation
Hero's skill
When battle begins, casts [Transmutation Magic] on your own troops. Every 7 seconds, fires cutting magic straight ahead, dealing 80(200)% of magic attack as skill damage to all enemies in its path (dealing only 10% damage to soldiers), and slices off 2(5)% of their current HP.
[Transmutation Magic]: Converts 100% starting physical attack and 12(30)% current physical attack to magic attack. Attack speed is locked at 1.5 seconds per hit and ignores attack speed modifiers; each hit inflicts 140(200)% magic attack as skill damage. Any attack speed boosts are instead converted into increased 6(15)% skill damage for 10 seconds, stacking up to 2 times, which cannot be dispelled.
Blade of Destiny
Hero's sacrament
Forged from meteoric iron from Mount Glanster, the blade radiates a blue glow. In his youth, the hero used this sword to slay a massive shadow serpent lurking underground, saving a city on the brink of destruction. Deep cracks remain on the sword’s spine, making it all the more resilient.
1
Heroes’ attack power increased by 12%.
2
Your units take 30% less damage from nearby enemy units. 25% of total damage dealt by Severing Magic is converted into healing for yourself.
3
Deals double damage to targets above 80% health.
4
After casting skill, increase attack by 10%, up to 40%, undispellable.
5
For every 3 basic attacks your units make, they will also launch an extra basic attack at a random enemy nearby. The total damage of Severing Magic is increased by 40% and also inflicts “Disarm” (unable to use basic attacks) for 3 seconds, which cannot be dispelled.
Awakening
1
Fearless
After the battle begins, damage dealt and damage reduction are increased by 3%.
2
Bloodline Oath
Each Slash Spell simultaneously deals an additional segment of normal attack damage to the 2 most heavily injured enemy heroes within range. When affected by a control effect, dispels all control effects from self and triggers 1 additional Slash Spell (cooldown: 12 seconds), also briefly becomes invisible to reset enemy targeting; can be triggered up to 3 times.
3
Bloodline Oath
Each Slash Spell simultaneously deals an additional segment of normal attack damage to the 3 most heavily injured enemy heroes within range. When affected by a control effect, dispels all control effects from self and gains immunity to controls for 5(8) seconds, simultaneously triggering 1 additional Slash Spell (cooldown: 8 seconds), also briefly becomes invisible to reset enemy targeting; can be triggered up to 5 times.
How to obtain
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