Harry Holt
Harry Holt
Pegasus KnightThe Chosen OneGranst

Tier Rating

Base: ??Max: ??Sacrament: ??

Description

Harry Holt, the sole survivor of Voldemort's killing curse as a baby and known as "the Boy Who Lived." Orphaned and raised by his aunt, he learned of his magical heritage at age 11, then entered the magical school and was sorted into Gryffindor. He faced the Chamber’s beasts, the Triwizard Tournament, the Order’s struggles, and the quest for Horcruxes, ultimately fighting side-by-side with friends to defeat the Dark Lord.

Hero Stats
HP
4,356 (+217.8)
P.ATK
199.584 (+9.979)
P.DEF
70.224 (+3.511)
M.ATK
36.96 (+1.848)
M.DEF
78.408 (+3.92)
Accuracy
80
Evasion
50
Crit Chance
10
Tenacity
90
Crit Multiplier
50
Attack Speed
100
Child of Salvation
Hero's skill
Triggers at the start of battle, casting [Transmutation Magic] on own unit. Every 7 seconds, unleashes cutting magic forward, dealing 100(250)% magic attack as skill damage to all enemies in its path (only 10% damage to soldiers) and slices off 3(6)% of their current HP.\n[Transmutation Magic]: Converts 100% base physical attack and 100(100)% current physical attack into magic attack. Attack interval is fixed at 1.5 seconds and is unaffected by attack speed; each hit deals 140(200)% magic attack as skill damage. Any gained attack speed bonus is converted into an increase in own 6(15)% skill damage for 10 seconds, stacking up to 2 times (cannot be dispelled).
Blade of Destiny
Hero's sacrament
Forged from meteoric iron from Mount Glanster, the blade radiates a blue glow. In his youth, the hero used this sword to slay a massive shadow serpent lurking underground, saving a city on the brink of destruction. Deep cracks remain on the sword’s spine, making it all the more resilient.
1
Heroes’ attack power increased by 12%.
2
Your units take 30% less damage from nearby enemy units. 25% of total damage dealt by Severing Magic is converted into healing for yourself.
3
Deals double damage to targets above 80% health.
4
After casting skill, increase attack by 10%, up to 40%, undispellable.
5
For every 3 basic attacks your units make, they will also launch an extra basic attack at a random enemy nearby. The total damage of Severing Magic is increased by 40% and also inflicts “Disarm” (unable to use basic attacks) for 3 seconds, which cannot be dispelled.
How to obtain
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