Astron
Astron
SpearmanOathkeeper of the Ancient SpringEnnor

Tier Rating

Base: AMax: S+Sacrament: A

Roles

Debuffs
Buffs
Damage
Healing

Description

Asteron, one of the wisest elves to ever live. He founded the Valley of Melinor and is one of the bearers of the Three Elven Rings. Under his protection, the Valley became "the last home for all good creatures east of the Great Sea." He dedicated himself to opposing the Dark Lord, once fighting alongside King Isildur at the Black Gate. After the Ancient Crown appeared, he convened a council, formed the Fellowship, destroyed the Ancient Crown, and ultimately brought about the Dark Lord's downfall.

Notes

- A decent debuffer that has great damage and heal potential - Spearmen are not very tanky, so must be kept protected - Pair with Akedron and other spears for true potential - Big boost in damage with sacrament 3, buffs allies with sacrament 4, big boost in surviability with sacrament 5

Hero Stats
HP
4,162.4 (+208.12)
P.ATK
198 (+9.9)
P.DEF
42.134 (+2.107)
M.ATK
46.2 (+2.31)
M.DEF
41.818 (+2.091)
Accuracy
75
Evasion
15
Crit Chance
20
Tenacity
90
Crit Multiplier
50
Attack Speed
90
Spirit Spring Sanctuary
Hero's skill
At battle start, creates an Elven Sacred Pool. Enemy units entering its area have their attack and movement speed reduced by 12(30)% (cannot be dispelled). When taking skill damage, triggers Guardian of the Sacred Pool (cooldown: 5 seconds), dealing 80(200)% attack-based piercing skill damage to all enemies within the pool (ignores shields, and only does 10% damage to soldiers); for each enemy hero hit, restores 40(100)% of own attack as HP. Also dispels 1 negative/control effect and heals 2(5)% max HP for all allied units within range.
Moonspring Grail
Hero's sacrament
The cup is sculpted from moonlit icy jade, warm and translucent. The rim is inlaid with fine star-sand beads, giving off a silvery glow in the dark. Born where the first moonray touched the earth, it once held healing spring water that revived an ancient elven king. The body is inscribed with lost elven runes, which, when touched, whisper like flowing water.
1
After casting a Skill, self defense increases by 15%, up to a maximum of 60%, and cannot be dispelled.
2
After casting a Skill, self attack increases by 10%, up to a maximum of 40%, and cannot be dispelled.
3
Guardian of the Sacred Pool simultaneously dispels 1 buff from all enemy units within range, and deals true damage equal to 3% of its maximum health.
4
Allied units inside the Elven Sacred Pool have their attack speed and movement speed increased by 20%.
5
At the start of battle or upon receiving lethal damage for the first time, all friendly heroes within the Sanctuary's range are cleansed of negative effects (including undispellable ones) and granted a shield equal to 500% of this unit's physical attack, lasting up to 20 seconds and undispellable.
How to obtain
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