
Shennong
PriestCrimson Flame EmperorPrimeval
Tier Rating
Basic: SSMax: SSSacrament: SS
Roles
Damage
Healing
Description
Hero Stats
HP
2,508 (+125.4)
P.ATK
18.48 (+0.924)
P.DEF
21.12 (+1.056)
M.ATK
90.09 (+4.505)
M.DEF
77 (+3.85)
Accuracy
80
Evasion
15
Crit Chance
10
Tenacity
75
Crit Multiplier
50
Attack Speed
75

Alchemical Cauldron of Divine Refinement
Hero's skill
Activates immediately at battle start. All allied units receive the Flame Emperor's blessing, increasing healing received and damage reduction by 12(30)%. Priest units gain an additional 12(30)% boost to healing, attack, HP, and defense. Lasts for the entire battle and cannot be dispelled. Every 6 seconds, a batch of [Elixir] is concocted and distributed to the 5 most injured allied heroes and the 5 least injured enemy heroes, healing/dealing skill damage equal to 80(200)% of magic attack, and increasing/decreasing all attributes by 4(10)% for 10 seconds. Cannot be dispelled. [Elixir]: Starts at First Grade rarity, increasing in rarity with each concoction, up to Ninth Grade. Each advancement increases all effects by 25%.

Compendium of Universal Elixirs
Hero's sacrament
Crafted with the heartwood of a millennium-old spirit cypress as the scroll, Fusang leaf sap as ink, and a spine inlaid with the crystal core of undying grass. When unfurled, a medicinal fragrance fills the air, allowing the identification of all herbal toxins; flipping its pages emits a healing light that restores flesh to bone. When tasting herbs and encountering deadly poison, the compendium automatically reveals an antidote, enveloping the user in a green glow that protects for seven days without fading.
1
Hero attack +12%
2
Before the elixir is promoted to the 9th turn, your own unit is immune to all control effects.
3
After each alchemy session, you will also consume one pill yourself.
4
When a hero who has received the elixir's blessing drops below 30% HP for the first time, allied/enemy heroes receive healing/magic skill damage equal to Shennong's 500% magic attack + 10% of their own max HP.
5
Each time an enemy/allied hero dies, an extra Reviving Pill/Deadly Pill is refined and administered to the most injured/least injured allied/enemy hero, restoring 25% max HP or dealing 25% true damage (for every 3 Reviving/Deadly Pills refined, the number of hero deaths required for subsequent pills increases by 1, up to a maximum of 1 pill per 5 hero deaths).
How to obtain
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