Hydra
Hydra

Description

The Lernaean Hydra is a colossal multi-headed serpent dwelling deep in the Lernaean Swamp of Greek mythology. Its origins trace back to the chaotic Titans Typhon and Echidna. It possesses nine venomous heads (one of which is an immortal core), its entire body is covered in iron-like armored scales, and its tail coils with venom glands. As it moves, it leaves trails of deadly poison mist in the marshes. A symbol of primal chaos and destruction, the Hydra represents unconquerable evil and the cyclical nature of calamity and rebirth. Its venom and blood have since become emblems of death and curses in mythological lore.

Boss Stats
HP
240,000 (+10,000)
P.ATK
12,000 (+500)
P.DEF
3,000 (+150)
M.ATK
12,000 (+500)
M.DEF
3,000 (+150)
Bloody Tempest
Boss's skill
1
The Hydra summons wind and rain, poisoning 3 random enemy heroes within range. Every 2 seconds, they take 50% magic attack as skill damage for 10 seconds. Can be dispelled.
2
The Hydra summons wind and rain, poisoning 3 random enemy heroes within range. Every 2 seconds, they take 70% magic attack as skill damage for 10 seconds. Cannot be dispelled.
3
The Hydra summons wind and rain, poisoning 3 random enemy heroes within range, reducing their attack and attack speed by 35%. Every 2 seconds, they take 90% magic attack as skill damage for 10 seconds. Cannot be dispelled.
4
The Hydra summons wind and rain, poisoning 4 random enemy heroes within range, reducing their attack and attack speed by 35%. Every 2 seconds, they take 110% magic attack as skill damage for 10 seconds. Cannot be dispelled.
5
The Hydra summons wind and rain, poisoning 4 random enemy heroes within range, reducing their attack and attack speed by 35%. Every 2 seconds, they take 130% magic attack as true damage for 10 seconds. Cannot be dispelled.
6
The Hydra summons wind and rain, poisoning 4 random enemy heroes within range, reducing their attack and attack speed by 35%. Every 2 seconds, they take 150% magic attack as true damage for 10 seconds. Cannot be dispelled. If a poisoned unit survives after 10 seconds, the poison spreads to the nearest hero as a weaker version: every 2 seconds, they lose 5% of their current HP for 10 seconds. This effect cannot be dispelled.
Boss Ascensions
StarNodesShare Attributes
115%
226%
327%
438%
549%
6510%
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